There are new sets of eyes different from the standard ones, Sometimes I use "real eyes". Basically they are props that you have to parent to the eyes and then you've to make the eyes invisible so that only the props will be shown.
I use a set of eyes taken from the "Eve"
Posette by Arduino (search at
Renderosity) that is a fully comformable
Posette (she has the same shape) but with different body zones. "Eve"is a special
Posette who can do movements that the standard
Posette can't do and have a set of eyes with different and customizable parts: retina, cornea and so on (the name are in italian because Arduino is italian).
I have 2 type of
Posette, standard and "Eve", they are the same because I exported from one to the other all the morphs with "the taylor" and "morphmanager" and I exported the Eve's eyes as obj files and the reimported them to the standard
Posette, parented them to the eyes and fixed the texture (if you export a body part as an object the transparecy disappears
) The "Eve " eyes texture have a separate and comfortable texture map to work on, very easy.
For the texture: I use to steal the eye texture that I like from free sets present on the net
and simply cut and paste it to my texture map (It's very easy, the eyes texture is round and you've only to put it in the right place on the map and resize it...)