Sorry for chiming in late, but two points:
1. @pangor & tormentor: Does the joint parameter info really depend on the polygon count?
I made several hybrids (Different heads on NEA´s body), and always used NEA´s cr2 to set the new mesh up. (And Vicky, Stephany and other heads have a higher polycount than NEAs, still they moved like NEAs head.)
Isn´t the real important factor the size and shape of the object ?
Hmm, I will have to test that. with Wings.
2. @erenda: I don´t think it will be too usefull to subdivide NEAs complete body. She will be then end up as "fat" as any Unimesh but not necessarily bend or render better.
What NEA could use are more vertices around the knees, ellbows, hip/thighs/butt/crotch and around the eyes.
(Maybe a few added to the chest won´t hurt, either)
This would help her to bend smoother without adding too much vertices.
Let´s face it, Vicky2 and especially 3 are pretty perfect as is, so it would be wasted time in my opinion to make a mesh that directly competes with them.
Posette/NEAs big advantage is her low polycount, so one should be carefull adding too much polys.
If I´d wanted a high poly figure with Posettes looks, I´d rather Frankenstein her head on V3 and be done with it..
(Hmm, already put V3´s head on NEAs body, so it would be only fair to do so)
I think another area that hasn´t explored very well yet are JCMs, that could help making the 99% perfect job that Narcissus and YAMATO did 100% perfect.
For example for this pose I made a slight correcting morph to smooth her butt that could be added as a JCM morph:
(If I´d only knew how! )
[img:1d8d952c57]http://img.photobucket.com/albums/v260/HeisseRaeder/
Poser/Bender05a.jpg[/img:1d8d952c57]
Please don´t get me wrong and continue experimenting with Posette/NEA in whatever way you like.
I just wanted to add that I think her strenght is that she´s DIFFERENT from the Unimesh folk and should develop in a different direction to retain her uniqueness.
stahlratte