Pitklad: I used Wings3D before
Blender even Wings is a great aplication the true is
Blender is way much more powerful and featured, by now I don't know all the tools and adventages of this program and maybe never will, but I think the ones I need for my
Poser DS needs is full covered
there are over the web a lot of tutorials (free of course) mainly in
Blender comunity video tutorials are used and following this and asking in forums and self experimentation is how I lerned most of what I needed, about the Zbrush type tools, I have Zbrush 2 and I think it is a wonderful aplication unique by now that we have the sculpting funtions in
Blender, the true is that for morphing I didn't find diferences in working with one or the other actually
Blender is less complex and direct for this purpose and most important
Blender IS FREE open source and will allways be
About groups it have the same problems than Zbrush when smoothing or inflating over two groups seam, I think it's normal and it can be solved in Zbrush and
Blender in the same way: welding the seams, morphing and unwelding the seams again and restoring groups, now I'm working in the head morph tutorial requested by ahjah little by little after work, I think I will be able to post it by the week end, and then will do one about full body morphs, and is somebody is interested I can do some about modeling some props and dynamic clothes, only dynamics, by now I can't get good results in conforming, I followed a lot of tutorials, searched a lot of information but it resist to me
I wish I'd have more time
About make human, it used to be a
Blender plug in, now it's a stand alone aplication that let you build, using morphs, an starting mesh for a human figure, I'm not quite shure but I've been told that in future releases it will export full riged figures ready to pose in
Blender, I think in the final release and in conjuntion with
Blender it will be the true free
Poser like system, or something like that
Just for curiosity see what
Blender is able to do:
This is a short film made using all open source software, mainly
Blender, and itself is an open source movie:
Elephants Dream
And a long film that is being done in my country all with open source software:
Plumiferos
And of course the
Blender home site where I highly recomend you to see the
galery and the
Feature list and the well documented with pictures and examples
release logs, in the 2.43 log is the
Sculpt modeling tool note