That is the same situation as with
Poser 5. Other than using a MAT pose file, the best way that I have found to load a texture to the entire figure in
Poser 5 and 6(?) is:
Apply the texture to one part of the figure. When the texture is as you want it to be, add it to the materal library. Then select each of the material groups and apply the texture from the library to each of them one at a time. If you will be using the texture again in the same way, once you have the texture applied to the whole figure make a MAT pose for it, or save the figure to library.
I did it this way for a prop that I created for the picture that I am now working on. The prop has 36 material zones each that use the same texture.
If the texure is
Poser 4 compatible, apply it with
Poser 4 to a compatible figure. A compatible figure in this case is one that has all the same material names, even if the texture does not work with the figure. Even a NULL figure can be used. Then create a MAT pose. After that you can use that pose to apply it to the figure that you are using in
Poser 5.
By the way, I am thinking of writing and uploading to PF Free Stuff, a Python script for
Poser to provide that
Poser 4 feature for
Poser 5. I hope that the same script will work with
Poser 6. By the way, I also need to learn Python, so this chould be a nice starter project.
Pangor