Greetings to all;
Have been working hard lately to try to understand and master Blender as much as possible. For me it is a superior program that is just going to get better as time goes on, so the learning curve is definitely worth it for me.
As a long time Poser user, what I am truly interested in is getting various characters from Poser 7 into Blender and keeping them there for rendering and animation purposes. There are a great many tutorials on creating morph targets in Blender for export to Poser (a couple of great ones here BTW), but what I want to know is if anyone has explored the possibility, or knows of a way, of getting standard Poser morph targets (phonemes, facial expressions, etc.,) moved over to Blender for an exported character. I know that for standard body animation, a whole new rig will have to be created. I don't mind doing this and look forward to the learning of it, but it would make life much easier if the all important expression morphs for the face could be brought along to simplify the animation process. Blender is capable of handling morph targets (otherwise known as 'relative vertex keys' in Blender), so I can't help but think there is a way to translate it over.
Thanks ahead of time for your thoughts.[i]