Quote:An other way to avoid copyright problems is to distribute a "crippled" .obj.
If you export an obj from Poser or most other 3D apps, the exported file contains parts of copyrighted mesh.
If you open the .obj in a text editor, simply delete all the lines starting with "V". Poser itself dont need this lines to make it work as a morph, but other applications will fail loading it cos there's no actual mesh.
I'm using this method for ditribution of single morphs. For morph sets, I prefere a "container" cr2, as you described above.
I was trying to research this issue today as I had a texture set and face morph for vanilla Posette I wanted to share with everyone, but I don't think I understand what has been written about how to legally distribute a morph target.
The morph target for the head that I have was made only by adjusting parameter dials from several figures (Ultramorph Woman, etc) in Poser, no magnets or external programs were used. When I had the head shape I wanted, I spawned a new morph target, set all the other dials to zero except the new morph, and exported Posette's head as an obj (in the Poser 4 export box the only box I had checked was "as morph target"). So now I have an obj file containing the morph target (I tested it by loading other Posettes and loading it as a morph, it works fine) and all the head geometry (the obj is around 500kb at the moment, so it obviously has way too much unnecesary stuff in it).
I opened up a few other morph target objs I have downloaded in the past in a text editor (MS wordpad), including one by ahjah available in the free stuff area, and I see that they all contain only lines starting with "V" whereas the obj morph I made has v lines and all kinds of other lines like vt, vn, and many materials that have f lines. Based on this it seems to me that in the text editor I should delete everything except the v lines, but since I don't know what I'm doing and have very little experience editing obj files perhaps someone can set me straight about what to do.
The only other info I was finding in a web search of the issue either dealt with making mor poses (wouldn't work in this case as it's a new morph as I understand things) or using external programs to make morphs, which seems unnecessary since the morph is already made.
Thanks
Endosphere
p.s. Just to clarify, I'm talking about Metacreations' Poser 4's original Posette and not any newfangled commercial models. I'm positive all the morphs used in composing the new morph were free items because a) other than purchasing Poser 4 long ago I've never bought anything else; there's not a single purchased commercial Poser file on my hard drive, and b) I am now and have always been extremely conscientious about not downloading anything that even smells like warez. I was just now searching the forum at Renderosity, and while I couldn't find a single thread useful for how to do this (there were many that said "Check out the great tutorial at Morphworld," but of course Morphworld doesn't exist anymore) there were about a thousand threads composed by lawyers about the fine points of what is not allowed with their precious commercial models.