The final result, yes I know, it's not a good morph, but it's not that bad at all
Some recomendations:
The procedure looks tedious and long, but once you do it twice you will do it very fast, anyway the procedure
is by far better than the old procedure of loadinging every morph target body part by body part, the procedure
of joining vertices to create a single mesh is not needed just for Blender, you need to to the same to use
the smooth tool in Zbrush as well, a good idea is to work metodically, Creating several morph in Blender,
doing the UVmapper procedure for all this morphs then the Compose part, then the Poser part, it's a fast
way of working, allway have a copy of the original Poser exported obj, the joinned obj and the map in the same
folder as the morphs for easy browsing, I'm shure you can see some steps are not needed with characters thant
doesn't have any kind of alternate geometry, most of female, but P6 Jessy have one.