I can't do it myself, unfortunately.
Now, see, you said a bad word with
Poser. It's a two-word phrase you should never, EVER say with
Poser.
You said
"I can't."
Never say that with
Poser.
Say
"I don't know how right now."
If I had said "I can't", my girl would never look that good. After all, I didn't know anything about
Poser when I started, and back then there weren't any tutorials on rigging or making characters or really anything!
Remember: Never say "I can't." Always say "I don't know how right now."
Not just with
Poser, though. With everything in your life.
Because you can always learn.
Click here for a zip file of the P4 Nude Woman OBJ Remapped to V3 and saved as PCF with Maz' ObjActionMover.
Now, you will need OBJAction Mover to decode the file in that zip. You can find it here:
http://mystic-nights.com/freebies/details.php?image_id=319
Once you have the file decoded, you will be looking at an OBJ file for
Posette. There are only two changes:
1) In the "Head" group, the "skin" material has been renamed to "Skin Head". This is because V3 uses two separate texture maps.
2) Because Posey's teeth aren't shaped anything like V3's teeth, the teeth use a new texture map - this one:
Don't worry you'll lose it, it's included in the ZIP file. =)
To use this, you must first decode it. After you have decoded it, you must create a CR2 that points to this OBJ so
Poser can load it. Once all that's done, you're ready to go!
Now, please note: This is NOT a perfect re-map! This is just a straight "projection" in 3DSMax from my modded
Posette back to the original
Posette's body.
There are going to be errors in the mapping here and there. But, you can fix them in any program that lets you edit UV mapping, okay? Good. Also, because the material groups are not re-named, you will not be able to apply Vickie3's materials with one-click from a pose file like I do with my girl. Instead, you will have to manually apply the materials to Posey's material groups in the Material room. Also, this is just the OBJ. There is no character file, which means there are no "eyebrow smoothing"morphs or anything. You will have to make or find them yourself, okay?
Okay! That said, this OBJ file DOES work. I have tested it by pointing a normal
Posette CR2 at it, and all Posey's normal morphs will work with it. The model is NOT re-grouped or anything, not a single vertex has been moved. This is the ORIGINAL
Posette OBJ, re-mapped to use Vickie 3's mats.
Now: We've taken away that little "I Can't" excuse. No more excuses! You have all the tools in
Poser itself to regroup her if you want, change the material zone names if you want. Everything is possible, it just takes time and practice to learn how. I look forward to seeing what you (and everyone else) can do with this. =)