I was trying to edit a complex OBJ+MTL scene file in my ($$) turboCAD 2016 x64.
Most of the other programs I'd tried either have an intractable UI or, legacy x32, simply 'fall over' due complexity.
I'd hoped to extract many fun props & widgets, split the complex set into 'scenes' that would not choke Poser.
Well, TC loaded the complex OBJ mesh okay, but did not read the MTL. Given there were dozens of textures referenced, this was a bit of a blow. Could I find any option to read an MTL ? No...
I played with a much simpler file, an aquarium. Again, the OBJ loaded, the MTL did not. I managed to disentangle the parts, tried to export them. OBJ appeared, sorta okay, though bloated, but NO MTL.
I put a query on the official TC forum. After a while, several members kindly responded. OBJ+MTL is not a common format in TC community, but they checked and confirmed my findings.
TC can neither read nor write an MTL for OBJs.
Seems MTL 'system' of materials and textures is completely different to TC's two types. They are both compatible with eg 3DS, with baked-in colours, which are what I used for P4, FP3D and that era's TC. Now, there's still no MTL support for OBJ.
No way, can't be done. Apple vs Android, chalk vs cheese, TSB;NFC...
And, given the lack of external texture calls, it means latest TC versions' FBX support is likely to be similarly flawed.
Which means there is NO texture-calling format in common between TC and Poser_11...
Upside, I'm no longer tempted to upgrade my TC _2016 to '2020 or forthcoming '2021 before I've seen what's available in PPro_12.
Down-side, I feel a bit betrayed...