Hi there, I hope you're wll!
This is just a question for curiosity. It is not a problem for which I'm seeking advice or a solution for at this time.
32-bit Poser 4, 32-bit Poser 6 and 64-bit Poser 11 are on my laptop, running on 64-bit Windows 10.
I've read about & experienced some of the limitations of Poser 6.
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For example, if I set its Firefly render setting to maximum before a render, then, if the object or scene is big or very detailed, Poser 6 might not render it. Poser 6 will say that I've run out of memory, but it's not true.
The same object or scene renders fine in Poser 4 and Poser 11.
So, I in Poser 6's Firefly engine, I have to put it on a lower quality setting for the render to be completed. That's one limitation.
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But, what I'm most surprised about is how slow Poser 6's file handling is on 64-bit Windows 10.
For example, if I have a DAZ character, like M3, and I don't have M3's Morph Pack, then Poser 6 will obviously ask me to locate the missing files from the Morph Pack. If there's 100 morphs for M3, it will look for 200 morph files.
If you tell Poser 6 to continue looking for missing files, then it can take 5 minutes to look for 1 file... so, looking for 5x200 files = 1000 minutes of waiting .
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Just out of curiosity, does anyone know why Poser 6 takes so long to look for 1 file on 64-bit Windows 10?
(On the same computer, Poser 11 takes only 3 seconds to search for the same file.)