While taking a break I went over to Renderosity and noticed that the interview with this month's AOM has been posted. This month's the AOM is denko an artist of some considerable talent. I first saw his work a few months ago on another website. Do youself a favor, if you have not seen his works [i:6180e9c3f6]My Love[/i:6180e9c3f6] and [i:6180e9c3f6]Female Anatomic Study[/i:6180e9c3f6] go see them, they are worth the effort.
Considering my recent return to 3D art and relativly little recent experience, I hope you don't think I am being too presumptious in my opitions below.
While reading the interview, I started to think of how I would answer some of those questions, They would not be happy with most of my answers . My answer to the last question about parting comments and advice would be the one that they would dislike the most, It would be somthing like this:
[i:6180e9c3f6]Practice your art and develop your own style or styles. Be an artist create what you can for your works on your own. Don't be just a point and click button pusher who buys merchant items and downloads free items to create your works. If you limit your vision to what has already been made available by others, then your art will me limited and trite. If you use the same models, textures, poses, and backgrounds as almost everyone else then your work will an expression of their vision and not your own. Even if you use the newest ones available the no one esle has used yet, when enough others do, your work will be just one more of so many others of the same kind.
In my case, I am grateful to all those who have made materials available for us to use. I do use items provided by them in my images. However, I hardly ever use those items as they were made. Rather, I use them as convenient stepping stones to be adapted to become what I need them. If you need a particular model and can not or do not want to create it yourself, seek help from what has already been provided on-line by others. You will never find a perfect match but that does not matter, a close match is can be good enough but only if you adapt it to fit in with your vision for the work rather than adapting your vision to fit the available materials.
Just how many naked and almost naked Victoria 3 and Michael 3 standing around for no particular reason and how many NCC-1701s going nowhere, do you need to see and render before that becomes tiresome? Well why wait for that to happen? Build a story for your artwork, make your art tell that story. Other than for simple portraits, a picture without a story is like a movie with opening and closing titles and nothing in between. Become an artist, be creative, create!
I have much more respect for a poorly made artwork created by the efforts of a (so far) poorly skilled artist than I would for a beautiful artwork assembled by a skilled button clicker who used a purchased human figure, background, texture, and clothing; while he himself created nothing for the rendering.[/i:6180e9c3f6]
Pangor